Raises the user's Special Attack and Special Defense by 1 stage each. Striaton City Poke Mart - P Almost always goes last ; in trainer battles, the target is switched out for a random member of its team.
Escapes from wild battles. Has no effect if the target has Suction Cups , Soundproof or used Ingrain. Route 23 - beside Pokemon Ranger Steve. The target is badly poisoned , with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Cancels all other weather moves. The effects of Hail will last for eight turns if its user is holding Icy Rock. Mistralton City Poke Mart - P Bulk Up.
Raises the user's Attack and Defense by 1 stage each. Base Power doubles if the target is poisoned. Virbank City Gym. Hidden Power. Var BP. Varies in power and type depending on the user's IVs ; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Sunny Day. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Prevents the target from using non-damaging moves for three turns. Route 23 - on mountaintop, requires Cut and Strength.
Ice Beam. Giant Chasm - near Route 22, requires Surf. During Hail , this move will never miss under normal circumstances. Lacunosa Town Poke Mart - P Hyper Beam. The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Route 9 Dept. Store - P Light Screen. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay.
Nimbasa City Poke Mart - P Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect , Detect or Endure. Rain Dance. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock.
For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding. Route 18 - Western area of route. Protects the user's entire team from status conditions for five turns. Power increases as user's happiness decreases; maximum BP.
The user prepares on turn one, becoming uncontrollable , and then attacks on turn two. Pinwheel Forest - east of bridge. Smack Down. Until the target switches out, it loses its immunity to Ground-type moves if it is a Flying-type or has Levitate, unless it has used Roost on the same turn. The effects of Magnet Rise and Telekinesis are also removed, and this move can hit opponents in the middle of using Sky Drop, Fly or Bounce, immediately canceling the latter two.
Victory Road - defeat Hugh. During Rain Dance , this move will never miss under normal circumstances. Power doubles when performed against Pokemon using Dig. Power increases as user's happiness increases; maximum BP. Bianca in Aspertia City. On the first turn, the user digs underground, becoming uncontrollable , and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power.
The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Route 4 - north rest house, given by a worker. Route 13 - Near Fisherman Vince, requires Surf. Shadow Ball. TM81 X-Scissor - Route 7: in the east past the easternmost raised walkway. Bonus: TM95 Snarl - Not obtainable via standard gameplay. Castelia City on the Street connecting to Route 4, received from Mr.
Lock via the Lock Capsule on 11F of the western building -- this item was intended to be distributed via an event but was never made available. Published checklists can be found in Google or our public search.
Spammy checklists will be deleted. I agree Nevermind. No need to despair though, because almost any item you could ever want or need can be found somewhere within the massive Unova region, and we've scoured the land to find each and every one. Whether you're looking for a particular item or you're a completionist looking to fill out the contents of your bag, look no further than this concise and comprehensive list. Note: Some items that are readily and widely available for purchase Potion, Repel etc have been left off this list.
In some cases, not every method of obtaining each item is listed. Dream World information will be added when the site launches outside of Japan. With a strange power it teleports and switches places with one of its teammates. It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn. It attacks by raising the opponent skyward on the first turn, then dropping them on the second.
The opponent that has been raised cannot move. It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable. It lightly attacks the opponent. The damage is larger when it is not holding any item.
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